CS2 live scores, round by round.
Every match in progress with the series score, the map being played, its score, and the round. Open one match for the timer, the bomb, and each player's money and equipment.
- Round-level live state
- SSE on every plan
- Real-time from Pro
{ "success": true, "data": [ { "id": "cs2-match-2398703", "status": "live", "eventName": "ESEA Season 58 Europe Finals", "bestOf": 3, "team1Name": "Falcons Force", "team2Name": "Young TigeRES", "score": { "team1": 1, "team2": 1 }, "currentMap": "de_mirage", "currentMapScore": { "team1": 13, "team2": 14 }, "currentRound": 28, "liveSource": "live" }, ... ]}Seamless Integration with our MCP Server
Give Claude, Cursor, and ChatGPT the CS2 data. One command writes the MCP config; agents call live scoreboard, team map stat, opening duel, and transfer tools instead of inventing match IDs, and your key stays on your machine.
MCPInstall the Cito MCP serverWhat the live feed carries
The fields a live scoreboard, a bot, or a second-screen app needs, in the same shape on REST and on the stream.
Series, map, and round
score is maps won, currentMapScore is the map in play, and currentRound is the round being played.
Round timer and bomb
The round clock, whether the bomb is planted, and plants, defuses, and kills as they are recorded.
Every player's economy
Kills, deaths, money, equipment, armor, and health for all ten players on the live scoreboard.
Round-by-round log
Each finished round's winner, side, and how it ended, so you can draw the match as it happens.
Pushed over SSE
Keep /cs2/live/stream open for cs2.live.update events, on every plan. Pass matchId to follow one match.
A backup that says so
If a match's main feed goes quiet, a backup source keeps the score moving and liveSource reads live_backup.
Endpoints you can ship with
Start on the live group: list the matches, open one, then keep the stream open for updates.
Live matches
Poll the live list for every match in progress, open one match for its round, timer, bomb and players, or keep an SSE stream open and get each update pushed.
- GET
/api/v1/cs2/liveMatches in progress: series score, map in play, map score, current round.
- GET
/api/v1/cs2/live/{matchId}/stateOne live match: score, round, round timer, bomb status and players.
- GET
/api/v1/cs2/live/{matchId}/scoreboardSeries score, current map and round, and each player's kills, deaths, money and equipment.
- GET
/api/v1/cs2/live/{matchId}/roundsRound-by-round results so far: winner, side and how each round ended.
- GET
/api/v1/cs2/live/streamServer-Sent Events push of every live update. Every plan; counts like polling.
- GET
/api/v1/cs2/live/wsWebSocket with a room per match. Scale and Enterprise.
FAQs
Delay, the stream, WebSockets, and billing
Can't find what you're looking for? Contact our customer support team
More for match day
The pages developers pair with the live feed.
- CS2 APILive scores, results, player stats, rankings, and skin prices in one API.
- CS2 schedule APIUpcoming matches and the tournament calendar.
- CS2 results APISeries and map scores for every finished match.
- CS2 player stats APIRating, ADR, and KAST for every map played.
- Live stream billingHow SSE requests count, and the Free and Starter delay.
Ship live scoreboards
Create a free key, list the matches in progress, and have a live score on screen in minutes.