League of Legends Player Stats API
Fetch LoL player data for esports dashboards, fantasy tools, player pages, matchup research, and post-game stat workflows.
500
free monthly test requests
$25
starter production tier
REST + hooks
polling now, webhooks when paid

Built for speed
Instantly query live, schedule, team, and player data from one API.
Networked data
Connect players, teams, matches, earnings, transfers, and org history.
Live API
Track matches on the go with endpoints built for match-day products.
Key security
Only authenticated requests can access your account and usage limits.
Schedule integration
Keep track of upcoming series, leagues, tournaments, and match windows.
Webhooks
Send production updates to bots, dashboards, and internal workflows.
Instant capture
Save the exact endpoint response your app needs and iterate quickly.
Frictionless search
Recall players, teams, standings, history, and match records without scraping.
League data with an
AI assistant
Use the assistant to choose endpoints, explain response shapes, and turn LoL esports data into product-ready notes.
Which endpoint powers a live match center?
-Start with /api/v1/lol/live, then fetch series and game stats.
What can you do with CitoAPI AI?
Summarize player form
Turn recent match data into readable scouting notes.
Generate endpoint plans
Map a product idea to the exact API calls it needs.
List key takeaways
Pull action items from schedules, rosters, and stats.
Chat with your data
Ask what changed across teams, players, and leagues.
Save custom prompts
Keep repeat workflows for bots, dashboards, and research.
Never lose the story behind a player
Developers do not just need a schedule endpoint. CitoAPI keeps searchable player profiles, headshots, role metadata, earnings summaries, tournament rows, career achievements, and match history in reach.
$1.92M
tracked winnings
80
tracked events
30
1st place finishes
63
top 3 finishes

Everything your LoL product needs, connected
Keep the workflow close to the product: discover the live match, open the series, pull the game rows, then ship the screen.
curl "https://api.citoapi.com/api/v1/lol/players/faker/champion-pool?last=14&league=lck" \
-H "x-api-key: YOUR_API_KEY"{
"player": {
"currentIgn": "Faker",
"role": "Mid",
"currentTeamSlug": "t1"
},
"filters": {
"last": 14,
"league": "lck"
},
"matchesAnalyzed": 14,
"gamesAnalyzed": 39,
"championPool": [
{
"championName": "Azir",
"picks": 6,
"wins": 3,
"losses": 2,
"unknownResults": 1,
"winRate": 0.6,
"pickRate": 0.1538
}
]
}/api/v1/lol/playersList LoL esports players
/api/v1/lol/players/{playerId}Player profile and metadata
/api/v1/lol/players/{playerId}/statsPlayer stat summaries
/api/v1/lol/players/{playerId}/formSliding last 10, 20, and 50 match form
/api/v1/lol/players/{playerId}/champion-poolRecent champion picks, pick rates, and win rates
/api/v1/lol/players/{playerId}/matchesPlayer match history
/api/v1/lol/players/{playerId}/championsChampion pool and champion performance
/api/v1/lol/games/{gameId}/statsPer-game player stats
Built for LoL product builders, not endpoint archaeology.
CitoAPI keeps the workflow simple: self-serve access, concrete REST paths, useful sample responses, and pricing that lets developers test before they commit.
Generic data stacks
DIY scraping
CitoAPI
League of Legends API questions
Can I get LoL stats per player per game?
Yes. Use game stats endpoints to retrieve per-player game stats where available, including core scoreboard fields and economy/item fields when provided by the source.
Does the LoL API include champion data?
Yes. Use /api/v1/lol/players/{playerId}/champion-pool for recent champion picks over the last N matches, including pick rates and win rates. Use /players/{playerId}/champions for broader aggregate champion stats.
Can I use this for fantasy LoL?
Yes. Use /api/v1/lol/players/{playerId}/form for last 10, 20, and 50 match form, consistency, champion pool, KDA, CS, gold, and fantasy-model inputs.
Build the match center before the next draft starts.
Create a free key, test live scores, schedules, rosters, and post-game stats, then upgrade only when your League product needs production volume.