Match, series, and game-level LoL data

League of Legends Match Stats API

Power LoL match pages with schedules, series scores, game breakdowns, team data, player stats, champion picks, and historical results.

500

free monthly test requests

$25

starter production tier

REST + hooks

polling now, webhooks when paid

CitoAPI League of Legends data workspace visualization

Built for speed

Instantly query live, schedule, team, and player data from one API.

Networked data

Connect players, teams, matches, earnings, transfers, and org history.

Live API

Track matches on the go with endpoints built for match-day products.

Key security

Only authenticated requests can access your account and usage limits.

Schedule integration

Keep track of upcoming series, leagues, tournaments, and match windows.

Webhooks

Send production updates to bots, dashboards, and internal workflows.

Instant capture

Save the exact endpoint response your app needs and iterate quickly.

Frictionless search

Recall players, teams, standings, history, and match records without scraping.

CitoAPI AI

League data with an AI assistant

Use the assistant to choose endpoints, explain response shapes, and turn LoL esports data into product-ready notes.

Which endpoint powers a live match center?

-Start with /api/v1/lol/live, then fetch series and game stats.

What can you do with CitoAPI AI?

Summarize player form

Turn recent match data into readable scouting notes.

Generate endpoint plans

Map a product idea to the exact API calls it needs.

List key takeaways

Pull action items from schedules, rosters, and stats.

Chat with your data

Ask what changed across teams, players, and leagues.

Save custom prompts

Keep repeat workflows for bots, dashboards, and research.

Player memory

Never lose the story behind a player

Developers do not just need a schedule endpoint. CitoAPI keeps searchable player profiles, headshots, role metadata, earnings summaries, tournament rows, career achievements, and match history in reach.

$1.92M

tracked winnings

80

tracked events

30

1st place finishes

63

top 3 finishes

Generated League of Legends player profile analytics interface
API surface

Everything your LoL product needs, connected

Keep the workflow close to the product: discover the live match, open the series, pull the game rows, then ship the screen.

live request
curl "https://api.citoapi.com/api/v1/lol/matches/115548128963037541/games" \
  -H "x-api-key: YOUR_API_KEY"
{
  "success": true,
  "data": {
    "matchId": "115548128963037541",
    "bestOf": 3,
    "score": { "team1": 2, "team2": 1 },
    "games": [
      { "gameId": "115548128963037539", "winner": "team1" },
      { "gameId": "115548128963037540", "winner": "team2" },
      { "gameId": "115548128963037541", "winner": "team1" }
    ]
  }
}
Why CitoAPI

Built for LoL product builders, not endpoint archaeology.

CitoAPI keeps the workflow simple: self-serve access, concrete REST paths, useful sample responses, and pricing that lets developers test before they commit.

Generic data stacks

Broad coverage but more glue code
Harder to find the first useful endpoint
Often not built around esports product flows

DIY scraping

Breaks when pages change
Takes time away from the product
Hard to operate cleanly on match days

CitoAPI

Free LoL testing key
REST endpoints for pro esports apps
Starter $25 and Builder $50 tiers
FAQ

League of Legends API questions

Can I retrieve LoL data by match and by game?

Yes. Match endpoints provide series-level context, while game endpoints provide game-level details and player stats where available.

Does CitoAPI include historical LoL matches?

Yes. Historical match and game data is available for supported leagues and tournaments.

Does this include items and economy data?

CitoAPI exposes item and gold/economy-style fields where the upstream game data includes them. It is not continuous frame-level telemetry.

Ship your LoL data layer

Build the match center before the next draft starts.

Create a free key, test live scores, schedules, rosters, and post-game stats, then upgrade only when your League product needs production volume.