League of Legends Webhooks for Live Gold, Objectives, Kills, and Match Events
Stop over-polling match-day endpoints. Use LoL webhook events on One Game Starter or higher paid plans to update bots, dashboards, monitoring tools, fantasy engines, and alert systems when important live data changes.
500
free monthly test requests
$25
starter production tier
REST + hooks
polling now, webhooks when paid

Built for speed
Instantly query live, schedule, team, and player data from one API.
Networked data
Connect players, teams, matches, earnings, transfers, and org history.
Live API
Track matches on the go with endpoints built for match-day products.
Key security
Only authenticated requests can access your account and usage limits.
Schedule integration
Keep track of upcoming series, leagues, tournaments, and match windows.
Webhooks
Send production updates to bots, dashboards, and internal workflows.
Instant capture
Save the exact endpoint response your app needs and iterate quickly.
Frictionless search
Recall players, teams, standings, history, and match records without scraping.
League data with an
AI assistant
Use the assistant to choose endpoints, explain response shapes, and turn LoL esports data into product-ready notes.
Which endpoint powers a live match center?
-Start with /api/v1/lol/live, then fetch series and game stats.
What can you do with CitoAPI AI?
Summarize player form
Turn recent match data into readable scouting notes.
Generate endpoint plans
Map a product idea to the exact API calls it needs.
List key takeaways
Pull action items from schedules, rosters, and stats.
Chat with your data
Ask what changed across teams, players, and leagues.
Save custom prompts
Keep repeat workflows for bots, dashboards, and research.
Never lose the story behind a player
Developers do not just need a schedule endpoint. CitoAPI keeps searchable player profiles, headshots, role metadata, earnings summaries, tournament rows, career achievements, and match history in reach.
$1.92M
tracked winnings
80
tracked events
30
1st place finishes
63
top 3 finishes

Everything your LoL product needs, connected
Keep the workflow close to the product: discover the live match, open the series, pull the game rows, then ship the screen.
curl "https://api.citoapi.com/api/v1/lol/webhooks/events" \
-H "x-api-key: YOUR_API_KEY"{
"event": "lol.live.gold_swing",
"id": "1c11131a-2d74-4b06-b4be-ec873861854b",
"timestamp": "2026-06-01T15:42:12.647Z",
"data": {
"matchId": "lol-match-115564793879469312",
"gameId": "115564793879469313",
"league": "LCS",
"gameTime": 1716,
"source": "vision",
"previousGoldDiff": -1900,
"goldDiff": -3300,
"swing": -1400,
"leadingSide": "red"
}
}/api/v1/lol/webhooks/eventsList supported LoL webhook event names
/api/v1/webhooksCreate a webhook subscription from the dashboard/API
/api/v1/webhooksList configured webhooks
lol.live.gold_swingGold lead changes materially during active live coverage
lol.live.objectiveDragon, Baron, inhibitor, and objective updates
lol.live.kill_updateKill total deltas for alerts and live panels
/api/v1/lol/liveUse with webhooks for live match discovery
/api/v1/lol/matches/{matchId}/gamesFetch updated data after webhook delivery
Built for LoL product builders, not endpoint archaeology.
CitoAPI keeps the workflow simple: self-serve access, concrete REST paths, useful sample responses, and pricing that lets developers test before they commit.
Generic data stacks
DIY scraping
CitoAPI
League of Legends API questions
Do LoL webhooks require a paid plan?
Yes. Webhooks are available on One Game Starter and higher paid plans. One Game Starter webhooks are scoped to the selected game.
Can webhooks trigger when LoL stats are ready?
Yes. LoL webhook support includes live state, gold swing, objective, kill, tower, match, and score events where live coverage is active. Pair webhook events with follow-up REST requests when your UI needs the latest full object.
Are webhooks better than polling?
For production apps, yes. Webhooks reduce unnecessary requests, include signed headers, unique event IDs, delivery attempt headers, and retry behavior for failed deliveries.
Build the match center before the next draft starts.
Create a free key, test live scores, schedules, rosters, and post-game stats, then upgrade only when your League product needs production volume.