League of Legends API
League of Legends API for earnings, org history, live esports matches, teams, and players.
Build League of Legends apps using clean JSON endpoints for Riot's current 2026 ecosystem: LCS, CBLOL, LEC, LCK, LPL, LCP, MSI, Worlds, plus 2025 LTA North/South historical context.
API response preview
LoL API data for product pages, bots, and dashboards
Useful endpoints
/api/v1/lol/liveLive matches
/api/v1/lol/schedule/todayToday's schedule
/api/v1/lol/players/{playerId}/statsPlayer stats
Run the request
X-API-Keycurl "https://api.citoapi.com/api/v1/lol/live" \ -H "X-API-Key: $CITO_API_KEY"
{
"success": true,
"data": [],
"meta": {
"source": "Cito API",
"game": "league-of-legends"
}
}Primary endpoint: /api/v1/lol/teams/{slug}/roster/history
Build League of Legends apps using clean JSON endpoints for Riot's current 2026 ecosystem: LCS, CBLOL, LEC, LCK, LPL, LCP, MSI, Worlds, plus 2025 LTA North/South historical context.
Endpoint chain
Start with /api/v1/lol/teams/{slug}/roster/history, then add the supporting rows your screen needs.
The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.
/api/v1/lol/teams/{slug}/roster/historyToday's matches, upcoming schedule, and live state.
Today's pro matches
/api/v1/lol/schedule/todayToday's pro matches fills in the detail around the primary response.
Upcoming matches
/api/v1/lol/schedule/upcomingUpcoming matches fills in the detail around the primary response.
League schedule
/api/v1/lol/leagues/{leagueId}/scheduleLeague schedule fills in the detail around the primary response.
Returned data
Build League of Legends apps using clean JSON endpoints for Riot's current 2026 ecosystem: LCS, CBLOL, LEC, LCK, LPL, LCP, MSI, Worlds, plus 2025 LTA North/South historical context.
Best first request
Call /api/v1/lol/teams/{slug}/roster/history from your backend and cache the response based on how often that screen changes.
Common fallback
If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.
API key handling
Keep the API key on your server. Send your frontend only the fields it needs to render the page.
Data fit
Use this API for pro matches, teams, players, rosters, stats, and esports history.
If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.
Pro Esports API
Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.
Ranked and Ladder Workflows
Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.
Resources
Docs, examples, and machine-readable endpoint files.
Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.
| Feature | Cito API | Riot API | PandaScore |
|---|---|---|---|
| Price | Free testing, Starter $25/mo, Builder $50/mo | Free, rate limited; production approval varies | Usually sales/custom pricing |
| Ranked account data | Not the primary product; use Riot for direct account workflows | Yes | Not the core LoL ranked source |
| Pro esports live | Yes | Fragmented across official surfaces | Yes |
| Player earnings | Yes | No | Provider-dependent |
| Org/transfer history | Yes | Current GCD affiliation/contract data, not full history | Provider-dependent |
| Unified REST API | Yes | Multiple products and routing models | Yes |
| Instant signup | Yes | Developer key yes; production can require approval | Often sales-led |
Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.
Endpoints
Endpoint paths for this workflow.
Start with /api/v1/lol/teams/{slug}/roster/history. Add supporting endpoints only when your page needs more context.
/api/v1/lol/players/{playerId}/earningsCareer prize pool earnings with tournament-by-tournament rows.
/api/v1/lol/players/{playerId}/earnings/summaryPlayer earnings totals, event counts, placements, and tracked history.
/api/v1/lol/players/{playerId}/teamsTeam history for org changes, roles, and date ranges.
/api/v1/lol/teams/{slug}/roster/historyHistorical rosters with roster membership periods.
/api/v1/lol/transfersRecent transfer activity across tracked LoL teams and players.
/api/v1/lol/teams/{slug}/earningsOrganization-level earnings and tournament results where tracked.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday's LoL esports schedule for match-day apps.
/api/v1/lol/games/{gameId}/statsGame-level player stats after source publication.
/api/v1/lol/analytics/drafts/{matchId}Champion picks, bans, player roles, and side context.
/api/v1/lol/live/{gameId}/visual-stateLive gold, score, objective, and game-time reads where available.
/api/v1/lol/games/{gameId}/timelineTimeline events, objective timings, and gold snapshots where available.
/api/v1/lol/players/{playerId}/formSliding-window player performance over recent matches.
/api/v1/lol/players/{playerId}/champion-poolChampion picks and win rates over the requested match window.
/api/v1/lol/matches/{matchId}/mediaLive stream and replay links where available.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Use cases
Built for League of Legends apps developers actually launch.
Team pages
Current roster, recent matches, and win streaks.
Player directories
Let users search players, open profiles, and drill into stats or history.
Earnings leaderboards
Rank players by tracked career winnings and tournament payouts.
Transfer trackers
Track player movement by team, player, date, and roster status.
Tournament pages
Display brackets, standings, schedules, results, and stat context.
Internal tools
Give ops, content, or analytics teams one clean source for LoL esports data.
A practical LoL API
Use Cito when your app needs esports-ready LoL data instead of spending days stitching together schedules, team pages, match stats, transfers, and earnings history manually.
Developer-first pricing
Free testing and paid plans from $25/month make it realistic for indie developers, startups, and Discord bot builders.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. Starter handles early products at $25/month. Builder is the $50/month tier for earnings, org history, transfers, webhooks, and higher-volume LoL apps.