LEC API
LEC API for European League of Legends schedules, team rosters, and live match data.
Fetch LEC match schedules, live matches, team rosters, player stats, and game-level data. Filter by leagueSlug=lec for Europe-only results from G2, Fnatic, and the full LEC field.
Azir
Kalista
Nautilus
Rell
Lee SinPrimary endpoint: /api/v1/lol/schedule/today?leagueSlug=lec
Fetch LEC match schedules, live matches, team rosters, player stats, and game-level data. Filter by leagueSlug=lec for Europe-only results from G2, Fnatic, and the full LEC field.
Live webhooks
Push LoL gold swings, objectives, kills, towers, and match state into your product.
Riot workflows are strongest after official data is published. Cito is built for product teams that need near-live monitoring during active coverage, then clean post-game reconciliation when final data lands.
Example payload
Gold swing webhook
POST /your-webhook
X-Cito-Event: lol.live.gold_swing
X-Cito-Event-Id: 1c11131a-2d74-4b06-b4be-ec873861854b
X-Cito-Delivery-Attempt: 1
X-Cito-Signature: sha256...
{
"event": "lol.live.gold_swing",
"id": "1c11131a-2d74-4b06-b4be-ec873861854b",
"data": {
"league": "LCS",
"gameTime": 1716,
"source": "vision",
"previousGoldDiff": -1900,
"goldDiff": -3300,
"swing": -1400,
"leadingSide": "red"
}
}lol.live.statePeriodic live state snapshot with game time, gold, kills, towers, dragons, Barons, and team IDs.
lol.live.gold_swingEmitted when the gold lead changes materially or flips side.
lol.live.objectiveObjective updates for Dragons, Baron, inhibitors, and tracked objective totals.
lol.live.kill_updateKill total deltas so bots and dashboards can react without parsing the full state.
lol.live.tower_destroyedTower count deltas for match centers, alerts, and momentum panels.
lol.match.completedFinal match state so your app can reconcile live screens with post-game data.
Choose LoL on One Game Starter
Use One Game Starter when the product is League of Legends-only. It includes commercial use and LoL webhook access without paying for every game.
Create the webhook
Add your endpoint in the dashboard and subscribe to the exact LoL events your product needs.
Filter the stream
Use filters such as league, matchId, gameId, or side so your backend receives the updates it actually cares about.
Verify and dedupe
Use X-Cito-Signature to verify payloads and X-Cito-Event-Id as your idempotency key. Failed deliveries retry up to 3 times.
Endpoint chain
Start with /api/v1/lol/schedule/today?leagueSlug=lec, then add the supporting rows your screen needs.
The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.
/api/v1/lol/schedule/today?leagueSlug=lecLEC schedule filtered to European League.
Today's LEC matches
/api/v1/lol/schedule/today?leagueSlug=lecUse this first when the page needs lec schedule filtered to european league.
Live LEC matches
/api/v1/lol/live?leagueSlug=lecLive LEC matches fills in the detail around the primary response.
G2 Esports team profile
/api/v1/lol/teams/g2G2 Esports team profile fills in the detail around the primary response.
Returned data
Fetch LEC match schedules, live matches, team rosters, player stats, and game-level data. Filter by leagueSlug=lec for Europe-only results from G2, Fnatic, and the full LEC field.
Best first request
Call /api/v1/lol/schedule/today?leagueSlug=lec from your backend and cache the response based on how often that screen changes.
Common fallback
If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.
API key handling
Keep the API key on your server. Send your frontend only the fields it needs to render the page.
Data fit
Use this API for pro matches, teams, players, rosters, stats, and esports history.
If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.
Pro Esports API
Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.
Ranked and Ladder Workflows
Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.
Resources
Docs, examples, and machine-readable endpoint files.
Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.
| Feature | Cito API | Riot API | PandaScore |
|---|---|---|---|
| Price | Free testing, Starter $25/mo, Builder $50/mo | Free, rate limited; production approval varies | Usually sales/custom pricing |
| Ranked account data | Not the primary product; use Riot for direct account workflows | Yes | Not the core LoL ranked source |
| Pro esports live | Yes | Fragmented across official surfaces | Yes |
| Player earnings | Yes | No | Provider-dependent |
| Org/transfer history | Yes | Current GCD affiliation/contract data, not full history | Provider-dependent |
| Unified REST API | Yes | Multiple products and routing models | Yes |
| Instant signup | Yes | Developer key yes; production can require approval | Often sales-led |
Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.
Endpoints
Endpoint paths for this workflow.
Start with /api/v1/lol/schedule/today?leagueSlug=lec. Add supporting endpoints only when your page needs more context.
/api/v1/lol/players/{playerId}/earningsCareer prize pool earnings with tournament-by-tournament rows.
/api/v1/lol/players/{playerId}/earnings/summaryPlayer earnings totals, event counts, placements, and tracked history.
/api/v1/lol/players/{playerId}/teamsTeam history for org changes, roles, and date ranges.
/api/v1/lol/teams/{slug}/roster/historyHistorical rosters with roster membership periods.
/api/v1/lol/transfersRecent transfer activity across tracked LoL teams and players.
/api/v1/lol/teams/{slug}/earningsOrganization-level earnings and tournament results where tracked.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday's LoL esports schedule for match-day apps.
/api/v1/lol/games/{gameId}/statsGame-level player stats after source publication.
/api/v1/lol/analytics/drafts/{matchId}Champion picks, bans, player roles, and side context.
/api/v1/lol/live/{gameId}/visual-stateLive gold, score, objective, and game-time reads where available.
/api/v1/lol/games/{gameId}/timelineTimeline events, objective timings, and gold snapshots where available.
/api/v1/lol/players/{playerId}/formSliding-window player performance over recent matches.
/api/v1/lol/players/{playerId}/champion-poolChampion picks and win rates over the requested match window.
/api/v1/lol/matches/{matchId}/mediaLive stream and replay links where available.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Use cases
Built for League of Legends apps developers actually launch.
LEC match calendars
Show LEC daily and weekly schedules filtered to European League matches only.
LEC Discord bots
Power /lec-today, /lec-live, and /lec-standings commands for LEC-focused servers.
LEC fantasy tools
Use LEC-filtered player form, champion pools, and game stats for LEC-specific fantasy slates.
LEC team pages
Build G2, Fnatic, Karmine Corp, and Team Vitality profile pages with rosters and stats.
LEC live scores
Show live LEC series scores, current game state, and active match list for European League.
LEC player stats
Fetch LEC player stat rows, form windows, champion pools, and career earnings.
G2, Fnatic, Karmine Corp, and every LEC org in one API
Cito covers G2 Esports, Fnatic, Karmine Corp, Team Vitality, BDS Esports, MAD Lions KOI, Rogue, Team Heretics, Excel Esports, and the full LEC roster. Filter with leagueSlug=lec to narrow any endpoint to European League results.
Multi-timezone scheduling without extra complexity
LEC schedule endpoints return start times in UTC. Convert to your users' timezone client-side. Use today, upcoming, and week endpoints for session-based views so fans in different time zones see the right local start times.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. One Game Starter starts at $10/month for a focused LoL product with commercial use and LoL webhooks. Pro is the $50/month tier for higher-volume apps across every game.
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