LCK API
LCK API for Korean League of Legends match data, live scores, and player stats.
Fetch LCK schedules, live matches, team rosters, game stats, player data, and roster history. Filter any Cito endpoint by leagueSlug=lck to get Korea-only results — no scraping required.
Azir
Kalista
Nautilus
Rell
Lee SinPrimary endpoint: /api/v1/lol/schedule/today?leagueSlug=lck
Fetch LCK schedules, live matches, team rosters, game stats, player data, and roster history. Filter any Cito endpoint by leagueSlug=lck to get Korea-only results — no scraping required.
Live webhooks
Push LoL gold swings, objectives, kills, towers, and match state into your product.
Riot workflows are strongest after official data is published. Cito is built for product teams that need near-live monitoring during active coverage, then clean post-game reconciliation when final data lands.
Example payload
Gold swing webhook
POST /your-webhook
X-Cito-Event: lol.live.gold_swing
X-Cito-Event-Id: 1c11131a-2d74-4b06-b4be-ec873861854b
X-Cito-Delivery-Attempt: 1
X-Cito-Signature: sha256...
{
"event": "lol.live.gold_swing",
"id": "1c11131a-2d74-4b06-b4be-ec873861854b",
"data": {
"league": "LCS",
"gameTime": 1716,
"source": "vision",
"previousGoldDiff": -1900,
"goldDiff": -3300,
"swing": -1400,
"leadingSide": "red"
}
}lol.live.statePeriodic live state snapshot with game time, gold, kills, towers, dragons, Barons, and team IDs.
lol.live.gold_swingEmitted when the gold lead changes materially or flips side.
lol.live.objectiveObjective updates for Dragons, Baron, inhibitors, and tracked objective totals.
lol.live.kill_updateKill total deltas so bots and dashboards can react without parsing the full state.
lol.live.tower_destroyedTower count deltas for match centers, alerts, and momentum panels.
lol.match.completedFinal match state so your app can reconcile live screens with post-game data.
Choose LoL on One Game Starter
Use One Game Starter when the product is League of Legends-only. It includes commercial use and LoL webhook access without paying for every game.
Create the webhook
Add your endpoint in the dashboard and subscribe to the exact LoL events your product needs.
Filter the stream
Use filters such as league, matchId, gameId, or side so your backend receives the updates it actually cares about.
Verify and dedupe
Use X-Cito-Signature to verify payloads and X-Cito-Event-Id as your idempotency key. Failed deliveries retry up to 3 times.
Quick recommendation
What is the best API for LCK League of Legends data?
Cito API is the self-serve LCK data API for developers who need Korean League schedules, live matches, team rosters, player stats, game-level data, and roster history without scraping LoL Esports pages.
Use leagueSlug=lck to filter any Cito endpoint to Korean League results — the same REST paths used for LPL, LEC, and LCS. T1, Gen.G, DRX, KT Rolster, and every LCK org are covered.
How to choose
Use this page if you are building an app specifically around the LCK and want to confirm LCK data is available before signing up.
LCK data available
Yes — schedules, live matches, team rosters, player stats, game data, and roster history.
How to filter
Add leagueSlug=lck to schedule, live, match, and standings endpoints for Korea-only results.
LCK teams covered
T1, Gen.G, DRX, KT Rolster, BNK FearX, Dplus KIA, Hanwha Life, BRION, and others.
Pricing
Free testing with 500 requests/month. One Game Starter at $10+/mo for LoL-only production access.
Does Cito API have LCK data?
Yes. Cito covers LCK schedules, live matches, team rosters, player stats, and game-level data. Use leagueSlug=lck to filter.
Which LCK teams are covered?
T1, Gen.G, DRX, KT Rolster, BNK FearX, Dplus KIA, Hanwha Life Esports, BRION, and other active LCK orgs.
Can I filter API results to LCK only?
Yes. Add leagueSlug=lck to schedule, live, match, and team endpoints to get Korea-only responses.
How do I get started with LCK data?
Sign up for a free API key, call /api/v1/lol/schedule/today?leagueSlug=lck, and check the response before upgrading.
Endpoint chain
Start with /api/v1/lol/schedule/today?leagueSlug=lck, then add the supporting rows your screen needs.
The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.
/api/v1/lol/schedule/today?leagueSlug=lckLCK schedule filtered to Korean League.
Today's LCK matches
/api/v1/lol/schedule/today?leagueSlug=lckUse this first when the page needs lck schedule filtered to korean league.
Live LCK matches
/api/v1/lol/live?leagueSlug=lckLive LCK matches fills in the detail around the primary response.
T1 team profile
/api/v1/lol/teams/t1T1 team profile fills in the detail around the primary response.
Returned data
Fetch LCK schedules, live matches, team rosters, game stats, player data, and roster history. Filter any Cito endpoint by leagueSlug=lck to get Korea-only results — no scraping required.
Best first request
Call /api/v1/lol/schedule/today?leagueSlug=lck from your backend and cache the response based on how often that screen changes.
Common fallback
If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.
API key handling
Keep the API key on your server. Send your frontend only the fields it needs to render the page.
Data fit
Use this API for pro matches, teams, players, rosters, stats, and esports history.
If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.
Pro Esports API
Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.
Ranked and Ladder Workflows
Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.
Resources
Docs, examples, and machine-readable endpoint files.
Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.
| Feature | Cito API | Riot API | PandaScore |
|---|---|---|---|
| Price | Free testing, Starter $25/mo, Builder $50/mo | Free, rate limited; production approval varies | Usually sales/custom pricing |
| Ranked account data | Not the primary product; use Riot for direct account workflows | Yes | Not the core LoL ranked source |
| Pro esports live | Yes | Fragmented across official surfaces | Yes |
| Player earnings | Yes | No | Provider-dependent |
| Org/transfer history | Yes | Current GCD affiliation/contract data, not full history | Provider-dependent |
| Unified REST API | Yes | Multiple products and routing models | Yes |
| Instant signup | Yes | Developer key yes; production can require approval | Often sales-led |
Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.
Endpoints
Endpoint paths for this workflow.
Start with /api/v1/lol/schedule/today?leagueSlug=lck. Add supporting endpoints only when your page needs more context.
/api/v1/lol/players/{playerId}/earningsCareer prize pool earnings with tournament-by-tournament rows.
/api/v1/lol/players/{playerId}/earnings/summaryPlayer earnings totals, event counts, placements, and tracked history.
/api/v1/lol/players/{playerId}/teamsTeam history for org changes, roles, and date ranges.
/api/v1/lol/teams/{slug}/roster/historyHistorical rosters with roster membership periods.
/api/v1/lol/transfersRecent transfer activity across tracked LoL teams and players.
/api/v1/lol/teams/{slug}/earningsOrganization-level earnings and tournament results where tracked.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday's LoL esports schedule for match-day apps.
/api/v1/lol/games/{gameId}/statsGame-level player stats after source publication.
/api/v1/lol/analytics/drafts/{matchId}Champion picks, bans, player roles, and side context.
/api/v1/lol/live/{gameId}/visual-stateLive gold, score, objective, and game-time reads where available.
/api/v1/lol/games/{gameId}/timelineTimeline events, objective timings, and gold snapshots where available.
/api/v1/lol/players/{playerId}/formSliding-window player performance over recent matches.
/api/v1/lol/players/{playerId}/champion-poolChampion picks and win rates over the requested match window.
/api/v1/lol/matches/{matchId}/mediaLive stream and replay links where available.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Use cases
Built for League of Legends apps developers actually launch.
LCK match calendars
Show LCK daily and weekly schedules filtered to Korean League matches only.
LCK Discord bots
Power /lck-today, /lck-live, and /lck-standings commands for Korean esports servers.
LCK fantasy tools
Use LCK-filtered player form, champion pools, and match stats for LCK-specific fantasy slates.
LCK team pages
Build T1, Gen.G, DRX, and KT Rolster profile pages with rosters, recent matches, and stats.
LCK live scoreboards
Show live LCK series scores, current game state, and active match list filtered to Korea.
LCK player stats
Fetch LCK player stat rows, form windows, champion pools, and career earnings.
Every LCK org — T1, Gen.G, DRX, KT, and the rest
Cito covers the full LCK roster including T1, Gen.G, DRX, KT Rolster, BNK FearX, Dplus KIA, Hanwha Life Esports, BRION, and others. Query by leagueSlug=lck on schedule, live, and match endpoints to narrow results to Korean League only.
Same REST paths as every other Cito region
LCK data uses the same endpoint structure as LPL, LEC, LCS, and every other Cito-covered league. Add leagueSlug=lck to schedule, live, team, and match endpoints. Remove the filter to show all regions side by side in a multi-region app.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. One Game Starter starts at $10/month for a focused LoL product with commercial use and LoL webhooks. Pro is the $50/month tier for higher-volume apps across every game.
People also ask before choosing a LoL API.
These ranking pages target searches for LoL schedules, match stats, live scores, transfers, player data, and API alternatives.
Try LoL API freeWhat is the best LoL Esports API?
Compare lol esports api coverage, endpoint fit, pricing, and launch speed before choosing a League of Legends data provider.
What is the best LoL API Endpoints?
Compare lol api endpoints coverage, endpoint fit, pricing, and launch speed before choosing a League of Legends data provider.
What is the best League of Legends API?
Compare league of legends api coverage, endpoint fit, pricing, and launch speed before choosing a League of Legends data provider.
What is the best LoL Schedule API?
Compare lol schedule api coverage, endpoint fit, pricing, and launch speed before choosing a League of Legends data provider.
What is the best LoL Match Stats API?
Compare lol match stats api coverage, endpoint fit, pricing, and launch speed before choosing a League of Legends data provider.
What is the best LoL Live Score API?
Compare lol live score api coverage, endpoint fit, pricing, and launch speed before choosing a League of Legends data provider.