LoL Discord bot API
LoL Discord bot API for schedules, live matches, teams, and player cards.
Power slash commands for League of Legends esports servers using endpoints for live matches, schedules, standings, teams, players, and game stats.
API response preview
LoL API data for product pages, bots, and dashboards
Useful endpoints
/api/v1/lol/liveLive matches
/api/v1/lol/schedule/todayToday's schedule
/api/v1/lol/players/{playerId}/statsPlayer stats
Run the request
X-API-Keycurl "https://api.citoapi.com/api/v1/lol/live" \ -H "X-API-Key: $CITO_API_KEY"
{
"success": true,
"data": [],
"meta": {
"source": "Cito API",
"game": "league-of-legends"
}
}Primary endpoint: /api/v1/lol/schedule/today
Power slash commands for League of Legends esports servers using endpoints for live matches, schedules, standings, teams, players, and game stats.
Endpoint chain
Start with /api/v1/lol/schedule/today, then add the supporting rows your screen needs.
The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.
/api/v1/lol/schedule/todayToday's matches, upcoming schedule, and live state.
Today's pro matches
/api/v1/lol/schedule/todayUse this first when the page needs today's matches, upcoming schedule, and live state.
Upcoming matches
/api/v1/lol/schedule/upcomingUpcoming matches fills in the detail around the primary response.
League schedule
/api/v1/lol/leagues/{leagueId}/scheduleLeague schedule fills in the detail around the primary response.
Returned data
Power slash commands for League of Legends esports servers using endpoints for live matches, schedules, standings, teams, players, and game stats.
Best first request
Call /api/v1/lol/schedule/today from your backend and cache the response based on how often that screen changes.
Common fallback
If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.
API key handling
Keep the API key on your server. Send your frontend only the fields it needs to render the page.
Data fit
Use this API for pro matches, teams, players, rosters, stats, and esports history.
If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.
Pro Esports API
Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.
Ranked and Ladder Workflows
Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.
Resources
Docs, examples, and machine-readable endpoint files.
Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.
| Feature | Cito API | Riot API | PandaScore |
|---|---|---|---|
| Price | Free testing, Starter $25/mo, Builder $50/mo | Free, rate limited; production approval varies | Usually sales/custom pricing |
| Ranked account data | Not the primary product; use Riot for direct account workflows | Yes | Not the core LoL ranked source |
| Pro esports live | Yes | Fragmented across official surfaces | Yes |
| Player earnings | Yes | No | Provider-dependent |
| Org/transfer history | Yes | Current GCD affiliation/contract data, not full history | Provider-dependent |
| Unified REST API | Yes | Multiple products and routing models | Yes |
| Instant signup | Yes | Developer key yes; production can require approval | Often sales-led |
Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.
Endpoints
Endpoint paths for this workflow.
Start with /api/v1/lol/schedule/today. Add supporting endpoints only when your page needs more context.
/api/v1/lol/players/{playerId}/earningsCareer prize pool earnings with tournament-by-tournament rows.
/api/v1/lol/players/{playerId}/earnings/summaryPlayer earnings totals, event counts, placements, and tracked history.
/api/v1/lol/players/{playerId}/teamsTeam history for org changes, roles, and date ranges.
/api/v1/lol/teams/{slug}/roster/historyHistorical rosters with roster membership periods.
/api/v1/lol/transfersRecent transfer activity across tracked LoL teams and players.
/api/v1/lol/teams/{slug}/earningsOrganization-level earnings and tournament results where tracked.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday's LoL esports schedule for match-day apps.
/api/v1/lol/games/{gameId}/statsGame-level player stats after source publication.
/api/v1/lol/analytics/drafts/{matchId}Champion picks, bans, player roles, and side context.
/api/v1/lol/live/{gameId}/visual-stateLive gold, score, objective, and game-time reads where available.
/api/v1/lol/games/{gameId}/timelineTimeline events, objective timings, and gold snapshots where available.
/api/v1/lol/players/{playerId}/formSliding-window player performance over recent matches.
/api/v1/lol/players/{playerId}/champion-poolChampion picks and win rates over the requested match window.
/api/v1/lol/matches/{matchId}/mediaLive stream and replay links where available.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Use cases
Built for League of Legends apps developers actually launch.
Server bots
Fetch the exact LoL data this screen needs from one server-side API call.
Match alerts
Fetch the exact LoL data this screen needs from one server-side API call.
Team commands
Fetch the exact LoL data this screen needs from one server-side API call.
Player cards
Fetch the exact LoL data this screen needs from one server-side API call.
Daily schedules
Fetch the exact LoL data this screen needs from one server-side API call.
Live score embeds
Fetch the exact LoL data this screen needs from one server-side API call.
Commands developers can build fast
Start with schedule and live endpoints, then add player/team commands as your server asks for more detail.
Designed for small builders
Free testing and low-cost paid plans make Cito a practical API backend for community Discord bots.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. Starter handles early products at $25/month. Builder is the $50/month tier for earnings, org history, transfers, webhooks, and higher-volume LoL apps.